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180kg 397lb Electromagnetic Lock, high-strength Security Door Lo

$24

180kg 397lb Electromagnetic Lock, high-strength Security Door Lo

|||

Product description

Feature:

1. When the current passes through the silicon steel sheet, the magnetic lock will generate a strong suction force and tightly attract the iron plate to achieve the effect of locking the door.
2. As long as the small current magnetic lock will generate a huge magnetic force, the door opener will correctly identify the power through the door controller to control the power supply, the magnetic lock loses suction and can open the door.
3. The high-strength aluminum alloy as the main material is anodically hardened and electroplated surface frosted.
4. A wide scope of application, it is suitable for the installation of wooden doors, metal doors, fire doors, and anti-theft doors, can be installed on the glass doors with brackets.
5. It is a perfect security door lock for you and your family, strong and durable in use, not easy to break.


Specification:

Condition: 100% Brand New
Item Type: Magnetic Lock
Material: Aluminum Alloy + Silicon Steel + Electroplated Pure Iron
Installation Requirements: DC power is required
Specifications: Surface Mounted
Load-Bearing: Approx. 180kg / 397lb
Lock Body Size: Approx. 19.1 x 3.5cm / 7.5 x 1.4in
Iron Block Size: Approx. 13 x 3.3cm / 5.1 x 1.3in
Weight: Approx. 963g / 34oz 


Package List:

2 x Magnetic Lock (1 x Lock Body, 1 x Iron Block)

11 x Accessories

1 x User Manual 


Note:

1.Please allow 0‑1 inch error due to manual measurement. Thanks for your understanding.
2.Monitors are not calibrated same, item color displayed in photos may be showing slightly different from the real object. Please take the real one as standard.

180kg 397lb Electromagnetic Lock, high-strength Security Door Lo

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Top Image Uploaders

Site Update #10

Here is our monthly update.

We have been developing new things for the site! These new features will be released in a batch in the future once I get all of them finished and tested, so stay tuned.

Also, it's that time of the year, Darkpaw developers are recruiting guilds for raid testing so that means it will be time to start working on entering information for the expansion into the site.

Last but not least, click Read More... to see all of the content updates to the site for September.

 

 

 

Game Update 9-15-2021

The September game update is here folks. If you want a preview of the changes in the patch, check out the test update thread here.

I'll post the patch notes here once they are available.


Game Update Patch Notes

 

September 15, 2021
_____________________


*** Highlights ***

- Agents of Change are now available for All Access members on all servers.


*** Quests & Events ***

- Bloogy Shellcracker will no longer accept Water Dragon Meat. However, his brother, Roogy Shellcracker, will be able to help you with that.
- NPCs that have an active loot lock will now only accept trades from players who belong to the credited party.
- Cikdew has found her voice and will be looking for assistance during Nights of the Dead.
- Arlien Browch has been seen hauling a large shipment of pumpkins. She should reach the Commonlands Tunnel just in time for Nights of the Dead.
- The mission Gorowyn: Balance of Power now correctly references Gorowyn as the target zone in the Quest Journal, rather than Chardok.


*** Spells ***

- Fixed an issue where Steadfast Servants would refuse to cast Servant's Haste on players who have unlocked any ranks of the Item: Hidden Power / Ancestral Memories AA ability line.
- Dark Rites charges are no longer consumed when memorizing spells.
- Updated the confirmation popup box for translocation spells to not disappear if you enter combat.
- - Updated the confirmation popup box for translocation spells to last for 2 minutes.
- - Updated translocation spells to (once again) be cast by casters if they are in combat and land on targets that may be in combat.
- Corrected an issue where the Gambit line of Wizard spells could cause the Wizard to damage themselves with an offensive proc.


*** AA ***

- Corrected an issue with the AA ability, Companion's Discipline, that granted the ability to use the /pet qswarm command at the wrong rank.
- Corrected an issue where pet command hotkeys would issue the wrong command. Hotkeys for target, swarm, qswarm, resume, and swleave will need to be re-made.
- Corrected an issue where the damage bonuses to Archery and Throwing from Weapon Mastery of the Scout and Weapon Mastery of the Juggernaut were giving only a small percentage of the intended bonus. They should now give roughly the same damage bonus seen for melee weapons.


*** NPCs ***

- Venril Sathir is no longer susceptible to mesmerization spells.
- The Seeds of Destruction Hunter achievements now have appropriate completion rewards:
- - The Voidslayer achievement now grants a 28 slot bag and the titles "Voidslayer" and "the Voidslayer"
- - The Expert Hunter achievement now grants a 26 slot bag
- - The Veteran Hunter achievement now grants a 24 slot bag
- - The Adept Hunter achievement now grants a 22 slot bag
- - The Novice Hunter achievement now grants a 20 slot bag
- Added missing hunter targets to their respective achievements:
- - Gates of Discord: Hunter of Riwwi: Pixxt Hihkx
- - Gates of Discord: Hunter of Riwwi: Pixxt Kihkx
- - Gates of Discord: Hunter of Kod'Taz: Enslaved Vrex Zealot
- - Omens of War: Nobles' Causeway: Stone Thrower


*** Overseer ***

- Made a speculative fix to missing Overseer quests.


*** Progression Servers ***

- Fixed an issue with the loot on some prominent Velious raid targets that prevented proper randomization on Mischief and Thornblade.
- Reduced the respawn time of Gloradin Coldheart by some amount.


*** Miscellaneous ***

- Corrected an issue where NPCs would drop you from their hatelist if you were too far away under the wrong conditions.
- Agents of Change are now available for All Access members on all servers.
- Login timeout errors no longer display the wrong error message, such as "String not found."
- Added a chat message when receiving a translocate.
- - The dialog box from the kickplayers command will no longer invalidate other dialog boxes, like those from translocation spells.
- - Translocation spells can now be cast on yourself.
- Broadcasts of system-wide messages will now always have a single space before the message is displayed.
- Logging in with 500 or more items in your Item Overflow will now display a message, suggesting you collect your belongings.


*** UI ***

- Corrected a spelling error when a player is too low level to give PVP points.
- Corrected an issue where heal-over-time spells would display negative values on NPCs.
- Fixed an issue where the reuse time on activated items would sometimes fail to display correctly.

- Changed -
EQUI_Inventory.xml
EQUI_LootWnd.xml

- The EverQuest Team

EQ Update #9

We have plenty of updates for the month of August.

  • Hotzone augs and the npcs that drop them should now show the correct expansion tag
  • Fixed Seeds of Destruction Hunter acheivements and linked all of them together
  • Set all Overseer NPC entries to have a Seeds of Destruction expansion tag
  • And many more updates, click Read More below to see all the updates

I've started developing on the site again so stay tuned for more features and fixes for the site in the future.

 

Game Update 8-18-2021

Update: The item collector is patched.

The game update for August is coming tomorrow folks.

You can take a look at the test patch notes to get a preview of what's to come.

I'll post the patch notes here once I see them.

 


August 18, 2021

_____________________


*** Items ***

- Corrected an issue where many Scars of Velious quest items were not flagged as usable in quests.
- Corrected a typo in the names of Cleaver of Vengeance and Endpoint, Greatbow of Vengeance Ornament.
- Rat Ears have been removed from all merchants.
- Updated the Misty Acorn to look like an acorn rather than a leaf.


*** Tradeskills ***

- Tradeskill Auto-combine will no longer stop randomly from lag.


*** Quests & Events ***

- Vulak`Aerr Raid (Sleeper's Tomb: The Call) - Fixed an issue that could cause the first instance of the auras on the central platform to appear at the same time as the message warning that they are about to appear. To help clarify, the messages are like this: The crystal over the central platform glows and sends power into the yellow crystal.
- Dream Master (Sanctus Somnium Raid) - Fixed an issue where the puzzle grid was not visible.
- Trial of Fire (Plane of Justice) - Added a speculative fix for an issue where this trial can fail to reset.


*** Spells ***

- Added a chat message if you attempt to use a spell or AA ability which triggers another spell that you don't have scribed.
- NPCs that use Cazic Touch will no longer have numbers in their shout message when targeting mercenaries.


*** NPCs ***

- The weaker monsters in Heart of Fear will no longer drop valuable loot.
- Fixed an issue that prevented Findlewill in Meldrath's Majestic Mansion from respawning, though you still have to kill "a crew chief" to actually get him to respawn.


*** Overseer ***

- Overseer quests meant for the infamous Clockwork VIIX no longer insist that he really IS a Clockwork when in fact he is very much a Gnome.


*** Progression Servers ***

- Phinigel Autropos and Drusella Sathir are no longer susceptible to mesmerization.


*** Miscellaneous ***

- Added a new command to allow dismissing your swarm pets: /pet swarmleave.
- Corrected an issue where NPCs with low hatred for all their opponents would not always choose to attack a player that successfully used the taunt skill.
- Made a speculative fix to a crash caused by real estate in a character transfer.
- Corrected an issue that kept you in walk mode if your /follow target zoned.
- Entering offline trader mode will now disable the LFG and AFK flags.
- Moved all Gnome Memorial Mountain achievements to The Burning Lands category.
- Added a new optional hunter achievement:
- - The Serpent's Spine: Veteran Hunter of The Serpent's Spine: Hunter of Frostcrypt (Icefloe)
- Added missing achievements for zones with huntable NPCs:
- - The Buried Sea: Veteran Hunter of The Buried Sea: Hunter of Zhisza, the Shissar Sanctuary
- - Secrets of Faydwer: Adept Hunter of Secrets of Faydwer: Hunter of Gyrospire Beza
- - Secrets of Faydwer: Adept Hunter of Secrets of Faydwer: Hunter of Gyrospire Zeka
- Increased the point values of two existing hunter achievements:
- - The Buried Sea: Veteran Hunter of the Buried Sea (increased from 20 to 30)
- - Secrets of Faydwer: Adept Hunter of Secrets of Faydwer (increased from 40 to 50)
- Added missing hunter targets to their respective achievements:
- - Gates of Discord: Hunter of Kod'Taz: Coerced Tiv Chanter, Subservient Punisher, and Subjugated Vrex Caller
- - Omens of War: Hunter of Harbinger's Spire: Crafter Arvang
- - Omens of War: Hunter of Catacombs of Dranik: High Sorceress Vi'tara
- - Omens of War: Hunter of Sewers of Dranik: Craftsman Ferinio and Stonefoot
- - The Serpent's Spine: Hunter of Blackfeather Roost: A Harpy Explorer and a violent harpy
- - The Serpent's Spine: Hunter of Frostcrypt (Icefloe): Ice, Floe, Icefloe
- - The Buried Sea: Hunter of Zhisza, the Shissar Sanctuary: Chitters, Copperfang, Defiler Jaziriiz, Elder Kazzi, Holloweyes, and The Stonecarver
- - Secrets of Faydwer: Hunter of Gyrospire Beza: Chamberlain XI, Commander Gearmost, Commander Shockmore, Engineer Tristos, Fuelmaster XXI, Garden Keeper IXV, Lerosma, and Minotaur Warleader
- - Secrets of Faydwer: Hunter of Gyrospire Zeka: Chamberlain VI, Commander Gearwell, Engineer LXII, Fuelmaster XI, Repair Steamwork XIV, Shocktroop Commander XIX, Zeka Repairer III
- - Secrets of Faydwer: Hunter of Meldrath's Majestic Mansion: Findlewill


*** UI ***

- Corrected an issue where NPCs couldn't be rotated in real estates.
- Corrected an issue where combat abilities that shared a reuse timer would not display a cooldown correctly on hotbuttons if you used the ability with a longer reuse timer first.
- Corrected an issue with the bazaar window where the price and level-range fields would be reset each time the window was closed.
- Corrected an issue with the bazaar window where the "Max Results Per Trader" field was not properly reset when using the Reset button.


- The EverQuest Team

EQ Update #8

Plenty of updates for the month of July.

The item collector was patched so we are trying to get caught up on the items that have been uploaded.

Thanks to those who are uploading!

  • Plenty of spell recipes were added
  • Recipes were created for some quest lines and some ornamentation suits
  • Overseer NPC's have been updated to reflect all the new agents. Thanks to ChantressClio, nytmare and Bonzz for submitting the info and screenshots for all of that. The Overseer Wiki has been updated as well
  • Hunter achievements for TSS, TBS, and SoF have been added
  • Halfling Heritage Crate quest was updated with all the items that are associated with that quest
  • Many more updates from you, our fans and thanks to our great content admins for helping updating the site!
Click on Read More to see all the updates.

 

Game Update 7-21-2021

Site News:

The item collector is patched. Run the item collector for it to pull down the updated files.

 


 

Game News:

Here are the patch notes for the July 2021 Game Update.

 

Source

 

July 21, 2021
_____________________


*** Highlights ***

- We've updated the Overseer system with new Agent Packs, quests, and traits. See below for more information.
- Merged Selo onto Povar.


*** Items ***

- Rat Ears will no longer be available for purchase from merchants until The Serpent's Spine is active.
- Items that are contained in the Past Expansion Collector's Edition Bundle are now flagged as Heirloom.
- Added text to Guild Teleport items to indicate which zone each item will align the teleporter to.
- Fixed a typo in the Velium Endowed Censer's name.
- All past Heritage Crate wrapped furniture items can now be placed in neighborhoods without having been unwrapped. Restrictions to unwrap these items have now been removed, with the restrictions having been moved to the teleport spells when applicable.
- Renamed the Masterwork Axe Components used for Berserker abilities to Fine Axe Components. Everything will be fine.


*** Quests & Events ***

- Reduced the respawn time for Kurron Ni from about 84 hours to about 4 hours.
- Balls of Ice and Stone and an earthen prison in the Vulak and Aaryonar raid events can now be targeted by bolt spells.


*** Spells ***

- The /disc command has been updated to accept partial discipline names.
- Fixed several instances where bolt-style spells were appearing as bags in flight.
- DoTs and Hate-over-time spells no longer apply hate to players after death or evac.
- Berserker - Corrected the progression of the riposte chance benefits on Ritual Scarification. The values for Rank I and Rank II were swapped.
- Berserker - Raised the HP caps on all ranks of Ritual Scarification.
- Necromancer - Corrected a bad description for Ashen Skin and Frozen Skin.
- Paladin - Increased the stun level cap for Force of Orthiss and Force of the Jade Cohort by 5.
- Rogue - Corrected an issue in the description for Dissident Weapons and Composite Weapons.
- Rogue - Adjusted Pinpoint Defects to improve over previous abilities in the line. All ranks now reduce the target's evasion by 7 percent. The spell now adds an additional amount of damage to every melee strike from the rear arc of its target.
- Multiple Classes - One-tick buffs that trigger other buffs (like Unity buffs or some progressive spells) will now count down in non-combat zones rather than blinking forever.


*** AA ***

- Warrior - The Combatant's Pact description now explicitly lists that it focuses both Druid and Cleric versions of promised healing spells.


*** NPCs ***

- Fixed an issue that prevented The Buried Sea Hunter achievement, Brineslayer, from being completable despite having already completed the Adept Hunter of the Buried Sea achievement.


*** Overseer ***

- New Overseer Agent Packs will be available in late July
- - The Fighter Pack, Worker Pack, and Traveler Pack are coming to the marketplace
- - These packs grant 3 uncommon agents with jobs that match the pack type:
- - - The Fighter Pack can grant Marauders, Spies, or Soldiers.
- - - The Worker Pack can grant Artisans, Harvesters, or Scholars.
- - - The Traveler Pack can grant Diplomats, Merchants, or Explorers.
- New Agents and Quests
- - New Agents of all rarities have been added to the Overseer system.
- - New quests of all levels and rarities, featuring new job and trait combinations exclusive to these new Agents, have also been added.
- - New recruitment quests for new iconic Agents have also been added.
- Quest Party Fixes
- - Quest party slots with a combination of jobs/traits that necessitated using duplicates of the same iconic Agent have been adjusted to NOT have such job/trait combinations; this fixes a few quests that could not be started because of the iconic rule.
- - Quest party slots with a combination of jobs/traits that necessitated using a particular Agent that lacked the requisite job rank have been adjusted to NOT have such job/trait combinations; this fixes a few quests that had a combination of jobs/traits that could not be fully matched.
- - Quest party slots should no longer have duplicates of the same trait assigned to them.
- Agent Lore/Trait Fixes
- - Fixed a number of minor grammatical issues in the Agent lore text of several Agents.
- - Resolved various shenanigans involving Agent lore text and quotation marks.
- - Clockwork VIIX now has lore text calling out his disguise.
- - Guard Orcflayer no longer has any references to Felwithe in his lore text and now has the Warrior trait instead of the Ranger trait.
- - Inquisitive Wanderer now has the Cleric trait instead of the Monk trait.
- - The Fairy trait has been renamed Faerie.
- When choosing an Overseer quest, the window will show the full trait name and the trait will not wrap around to the next line.
- Overseer items, such as Agent Echoes, now have descriptions explaining what they do.


*** Progression Servers ***

- Keys should now drop from the appropriate NPCs on randomized loot servers.
- Removed the auto AFK kick from Aradune.


*** Miscellaneous ***

- Fixed a client crash related to spell particles that would occur most commonly in Claws of Veeshan raids.
- The output from /who now includes the full zone name in addition to the short name.
- Corrected an issue that caused Accuracy, Avoidance, Combat Effects, and Damage Shield Mitigation to be under calculated.
- Merged Selo onto Povar.


*** UI ***

- Healing messages will now be displayed when a player casts a heal over time spell on a damaged pet.
- The /alt list command will now display links correctly.
- Fixed spacing of sections in Achievement_hunter_collect_*.tga.
- Fixed reward window spell links not opening a spell window. Ctrl + click on a spell link the reward window now places a link in the chat window.
- Fixed combat ability links not opening a spell window. Ctrl + click on a skill in the combat ability window or on a skill link now places a link in the chat window.
- The entire armor ornamentation slot is now able to be interacted with.


- Changed -
EQUI_Animations.xml
EQUI_OverseerWnd.xml


- The EverQuest Team

EQ Update #7

Plenty of updates for the month of June.

Click on Read More to see all of them.